![]() And then there is Dual Swords, where each player has swords instead of hands. Aikido also moves at 20 frames per move, rather than the other mods which move at 50 frames per move, making it an overall slower and more intricate match. Aikido has a significantly higher gravity, limbs are harder to break and almost impossible to remove, and there is a little box around the players beyond which they lose if they touch the ground at all. Since walking is pretty much a physical impossibility due to moving 50 frames at a time, this necessitates complicated acrobatic maneuvers to cover the distance and attack. Wushu, which is Judo where gravity is lower and players start far out of each others reach. Judo, which is essentially the "standard" mod and has a high frequency of limb removal. There are four standard game mods that have official servers hosted for them. The game has a ludicrous number of mods that do everything from adding enormous swords (which, in their current iteration, are so heavy they just break your hand off at the start of the match) to disabling gripping. Players receive points for damaging each other, and a player wins when the time runs out and they have the highest score or when any part of their opponent besides their hands or feet touches the ground. They are given a limited amount of time in which to simultaneously determine their moves before they are played out. The game also features a multiplayer mode where one person takes control of Uke and another of Tori. The best part is, if you strike one of Uke's body parts with sufficient force, it breaks off, spraying copious amounts of blood all over the place. Since you can move Tori's body any way you want, there's no limit to the kinds moves you can make him do. There's the neck, pectorals, shoulders, elbows, wrists, chest/waist, lumbar, abdomen, hips, glutes, knees and ankles. ![]() You have a fairly basic set of muscles to control, and each muscle can be set to extend (move out), contract (move in), hold (remain rigid), or relax (remain loose). Every ten frames, time stops for you to adjust Tori's movements. First, you select the muscles to move, then press space and (with the default settings) ten frames of time pass. Instead, you carry out Tori's movements step-by-step. Instead of having basic commands to move around, punch, kick and such, you have to control the actual muscles and joints of Tori's body! ![]() The idea is to control Tori and make him attack Uke, but here's where the tricky part comes in. When you start a match, two mannequin-like figures (Tori, the attacker, and Uke, the defender) are placed facing each other. Toribash is a physics-based fighting game, from Swedish developer Hampus Söderström (also known as "Hampa"). PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace. All new trope pages will be made with the "Trope Workshop" found on the "Troper Tools" menu and worked on until they have at least three examples.Pages that don't do this will be subject to deletion, with or without explanation. All new pages should use the preloadable templates feature on the edit page to add the appropriate basic page markup. All images MUST now have proper attribution, those who neglect to assign at least the "fair use" licensing to an image may have it deleted. ![]() Failure to do so may result in deletion of contributions and blocks of users who refuse to learn to do so. Before making a single edit, Tropedia EXPECTS our site policy and manual of style to be followed.
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